Posted on 06 December 2009 by admin

LEGO and developer Traveller’s Tales have had a good relationship, partnering with LucasArts for brick-and-stud renditions of the “Star Wars” and “Indiana Jones” film franchises, with Warner Bros. on a “Batman” game and most recently a version of Rock Band with MTV, Harmonix and Warner Bros. The various releases are all entertaining on various levels—it’s funny seeing popular movie characters made up of little LEGO pieces, but they also feature cute animations and often hilarious cutscenes that are reminiscent of the original films, and there’s entertaining gameplay revolving around breaking up myriad LEGO structures, then often building them back up into other creations.
It’s a tried-and-true formula that has charmed gamers of all ages over the past five years. The games have been so successful that they’ve inspired yet another “Indiana Jones” adventure, entitled LEGO Indiana Jones 2: The Adventure Continues. Does this new one hold up? Continue Reading
Posted on 29 November 2009 by admin

Starting out this review with the boldest of bold statements seems fitting for this title so here goes. Uncharted 2 is possibly the best game I have ever played. It seems like a tall order and it is not without its faults but when it comes to modern “next-gen” gaming experiences, this has captured the way I have thought games should be unlike any game on the Xbox 360, Wii or PS3 until now. Continue Reading
Posted on 29 November 2009 by admin

Strange one, this. Mini Ninjas is, at first glance, clearly aimed at children. Or at least children at heart. Big-eyed characters, cute design. But it was also made by the same guys who did Hitman.
Mini Ninjas is a game that sees you start off as a young ninja, sent out into the world to stop an evil samurai. As you progress on your travels, you’ll meet new friends, learn new skills, explore large areas and do a lot of fighting. All controlling an ever-expanding gang of cute, big-eyed ninjas. Continue Reading
Posted on 29 November 2009 by admin

So much has changed since the last trip to the Animus that it’s hard to know where to begin. While Assassin’s Creed may boast that “nothing is true, everything is permitted”, it is certainly true that this sequel feels like a new monster in comparison to its predecessor.
Let’s begin with combat, as that was one of the top complaints of the first game. While there are some foes that can easily be dispatched with a simple counter-attack, many are impervious to that solution. Ezio, Altair’s replacement, is now capable of using a large number of weapons. As you progress through the game you can purchase better swords, hammers or mauls to use as a primary weapon and daggers as a side arm. Each blade has a different set of statistics, so how well they deflect blows away or how quickly you can counter varies from weapon to weapon. As such, early on it may feel as if they game isn’t nearly so responsive as the original. And still each foe seems to have its own way of quickly being dispatched. Continue Reading
Posted on 27 November 2009 by admin

So I finally gave in, purchased and downloaded Fat Princess off PSN because I’ve been eyeing on this game since it was released. I was excited now that I finally got the game but was it worth it? I have mixed reactions about this game. Definitely not as good as I expected though!
So immediately after downloading and installing Fat Princess, which is basically an action strategy game where there are two sides (red and blue). You can customize your character with different looks and more are unlocked as you progress in the game. The objectives are capturing the princess (capture the flag), death match. There is also a soccer x death match for online as well, this mode is pretty straight forward based on the name. You have 5 classes to choose from – warrior, ranger, healer, dark magician who can drain enemy health and the worker. The workers are necessary, in order to gather wood and minerals to upgrade the different classes’ buildings in order to unlock their upgraded classes. They also responsible for building castle doors and catapults which can launch a group of people to the enemy castle. Continue Reading